Monthly Archive for July, 2008

Hourai Death March 2000

Nearly finished with the last of the big three files. This one is about half plot, then half check descriptions and miscellaneous text not associated with any particular event. This is the drawback of Hourai’s script organisation — all the check text is in one place, so you have a bunch of “The book says…”, “There’s a picture of…”, “It looks like a…” descriptions to plough through. Boring. It’s like I got fat on pudding first and decided I didn’t want my vegetables any more.

After that is some more miscellaneous text in about three other files, totalling about half the size of one the big files. Then comes the small font/non-dialogue stuff.

Great Leader of the Twilight Penguins

Finished the second of the big dialogue files today. That just leaves the third of the ~100KB dialogue files and a couple of other small dialogue files that are nowhere near as big. After that comes stuff like item names, skill names, menu text and all that good stuff, which should take a couple of days at most.

Continue reading ‘Great Leader of the Twilight Penguins’

Hourai script

Finished the first draft of one of the three big dialogue blocks. It covers the intro and the first few quests of the game.

Those Other Scripts

Finished rough first draft of the Lady Stalker script. Now it just needs edited for the three “S”s: Style, S…consistency and Scontext.

Moving on to the script for Hourai High now.

Edit: Hey, why not?

Current status of everything (translation-side):
Lady Stalker: First draft done, waiting for hacking-side stuff on AGTP’s side so I can check it out in-game as I edit.
Hourai High: Finished about half of one of the three big dialogue files (~100kb each, if I recall correctly) as of today. Still hoping Akujin might pop up with the original script one day. Where are you, Akujin? :(
Filena: Annoying small technical issues are holding things up a bit, and a general edit needs to be done mainly for style issues. Mainly a question of working up enthusiasm after relative inactivity due to being occupied with a lot of other stuff for a while since I last worked on it.
Energy Breaker: DNQ’s been working on killing some of the last bugs and stuff, and I’m nearly done with the final edit of the script which life rudely interrupted a short while ago.
That Octopus Game: I got bored of it ages ago and can’t be bothered to work on it any more.